User:Velvetclaw/Blog

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Our work schedule

Public circulation Steam only
  • Any and all historical material
  • Anbennar
  • Zumarch
  • A Wrong Turn
  • Everything else related to scifi, fantasy, viz Peshawar Lancers, WH40k, Lone Wolf, etc.

My thoguths, 2 Aprill

Concentrate on Kings & Conquerors, Warbirth 2 wheile waiting for Azangara to finish.


Now that we have content from Azangara it is time to start working on our mods, again.

  • Fallen Giants - start sorting through all the buildings. We should use as much of Azangara's stuff especially since they've been sorted by nation.
  • Southeast Dragon, Rise of the Moderns - start sorting through unitrules.x to see who belongs to who.

Need to man up and work on GODOT - but it's tiring and there are so many loose ends.

What about other projects?

  • Wildermyth:
    • Militia. Ni marketing. Low priority.
    • Bucklers and adargas. Not done. Finish.
    • Red Mist - marketing is being done, slowly but should be a non-issue.
  • Risee of Nations
    • Project 1400 is WIP and it uses RKC units, MOD buildings (castle, Stocakde, blockhouse, whatnot)
    • KC3, WB2 need prioritising.
    • MOD: USA, Mexico, Peru still missing. Fix this.
  • STarbound:
    • issue with unspawnables from IKN needs addressing.
    • Starbound Awakens - no mist farms, no Togruta spaceship. Fix this.

MArketing for Alexander?

We need to garner more interest for this mod.

  • Megalon Heraion screenshot
  • Esagila?
  • Tachara?


ALSO: Since the Cretan project is no longer online we should divert our attention to making Steampunk buildings instead. We have houses and we have a Town Centre - it remains to be seen what else we can do.

  • Mill - not done.
  • Lumber camp - not done.
  • Mining camp - still NOT done.

3d

DWARVES?

  • Kai Rising: Heavy infantry, Heavy crossbows, heavy gunners. They seem to have very modern clothes so any neo-mediaeval D&D shit goes.
  • LOTR: LOTR has 6 main races - Humans (and Elves), Dwarves, Goblins, Orcs, Southrons, Barbarians (used for Rohan, Lossoth, Dunland, Easterners)
    • So Dwarves need to be based off Norse designs - check out our Celtic/Suebi list.
    • Anbennar prolly recycles these.
  • Zumarch?
    • Humans, Elves, Dwarves, Orcs, Lizards, Cat People.
    • Dwarves are prolly baseed off Suebi units for KC?

Still can't market the super pack. Why?

  • No previews - how to make?
  • Multiple textures - how to pack?

Still don't know how to resolve this issue to this very day.

MOD 2

To-do MOD1 - carabinieri, REgimental Lancer (overarm) and BEkci Lancer for Turkey.

MOD2

  • Italians - Naples, Papal States, Piedmont - all need to be coded in.
  • People have expressed interest in Naples. That means kicking Prussia out and replacing Westphalia with the German Confederation .
  • Swwitch Britain over: tjhis also means you need to redo - Dutch, Portuguese, Denmark - remove Poland, Italians, and Egypt; insert Siam; Naples and Piemont.
  • Super ironclads untested
  • Cruisers, Ironclads need new anims
  • Torp boats, steam frigates, monitors untested.
  • Pisa, Dreadnought: Cruiser. Probably.
  • Scharnhorst, Texas: Tey become the new Dreadnought.

ALSO:

  • Reduce LOS for any and all units that is not a general.
    • Mercenaries: 1-2 LOS
    • Infantry 3-5 LOS
    • Cavalry: 4-6 LOS
  • Spies: 8 LOS (vanilla)
    • Scouts: Set to 7 LOS (but increases with each rank, Commandos have at least 13)
    • Terrorists, Partisans have 5, 6 LOS
  • General: Should have 2 LOS base which can be increased to 16.
    • Green Patriots: same.
    • Red Patriots: 7, 10, 16 LOS and can detect hidden units.
  • Buildings:
    • Base: 0-1.
    • Towers, Forts have LOS half their range.
    • Modern fortifications get full LOS range.
    • Only Senates should have BOTH Science LOS AND Invisibility detection.
  • Reduce LOS for as many buildings down to zero, except for important ones - for instance, the Tavern can do this.

Ships?

  • Ships have base 8 LOS.
  • Capital ships have a base LOS that can be increased with Science. It should be very, very extensive.
  • Ships - reduce speed by 5 for pre-Steam light craft, 8 for heavy warships and ketches. Turn speed also neeeds nerfing.


Week of 14 June, 2021

New Minoan buildings: Knossos, Mycenae, Megiddo, Hattusas, Assur. Add Solomonaic Temple of Jerusalem.

OBJECTIVES:

  • " " our mods and our tax with LHDN,
  • " " CGT
  • Return to WTCQ.

ALSO: Need tocheck upstairs computer for information regarding WTCQ music. Check to see if we have Dama-May and Morgana Rides on file. If not we need to get bck down here and export them. We wo9rk after 29 June.

Scott buckley also needs a stocktake, extract all Buckley files to Alexander. then upload.

wikis

  • Starbound Awakens, CCCCC wikis need Starbound Awakens to be fixed up first.

What about FU/Weapons Assembly mod?

PROBABLY will NOT update as long s it works. I have very little interest in screwing up gameplay anby more than Sayter does.

  • Good news! site123 takes adf.ly links! we're saved!
  • Concentrate on updating Patreon, Moddb, to reflect these changes.

No further work for 2021 should be put into RoN unless it is RKC, Kc1, KC2, MOD1 and MOD2 or Project 666 .... ansd WB2

RKC

!!!BRONZE DAWN!!! is now being worked on!

  • Our priority, of course are Chinese units!
    • Archers, Spearmen, Militia - they all need new names and new skins.

Kings & Conquerors

Our main tasks:

  1. Belgae, Saka, and 3 Roman factions.
  2. Remove ecalcitrant entries, ie logs for units that no longer belong to their factions.
  3. fix the wiki - Bactrian swords, Batrian hoppers, and Argyraspidai need checking, they are being moved over to WBI2.
  4. use the wiki to rejoin all items.
    • Argyraspidai
    • Indian Agema
    • Yonaka Swords
    • Cueriscl cavalry
    • Chatti infantry
    • Komatai Agrianai

Held back:

  • Belgae - pending adding of barioukoi
  • Saka - done, mostly.


for

PROJECT 666

Funny pictures to promote on Instagram, Moddb:

  • Sogdians versus Vikings?
  • China versus Rome?
  • Srivijaya veryus Franks?

No. Just showcase our wonders.

...& PROJECT 1400

With MOD's building systems checked out and cleared, it's time to start a new mod: The Southeastern Dragon.

TECHS

  • All done
  • Age reqs, tribe_mask values outstanding.

BUILD TREE, UNIT RECRUITMENT

  • Peasants' Commune - what does it do? host upgrades for your peasant units I guess.
    • Armed Mob, Trained Mob, the good stuff. Some other units, possibly like Spanish Insurgent Guerillas come outta here.
  • Town Watch - pike levies, dragoons come out of here.
    • Drasgoons - light ranged cavalry. Stable however recruits Riders / Carbineers.

BUILDING DESIGN?

  • Buildings use items from MOD.
  • Whatever is not covered under MOD musdt be imported in.
  • Since USA is not included in here, we can restore Slavic architecture for Sweden, Poland, Pussia and Russia.
    • Give all European factions access to Georgian / Palladian style imported from TaP Americans.
    • Create new buildings - State House, Nobles' Court, Library and Uni based off Uffizi exterior (we can reuse parts from Rise of Napoleon).
    • Change the colour system of Slavic buildings from red to white.
    • Remove the Bavarian building system from this mod, so that we can restore Mughal architecture for Mughals.
    • Import over defensive structures from Rise of Napoleon.

SO WHAT IS THE DIFFERENCE?

  • There is no inn system for this mod, spies retain their place of pride in the castle.
  • Town WAtch / Magistracy, Outpost / Eununchs' Court, and Peasant Commune / Chapterhouse are in posuition.
  • We need to find a way to install Mughal Indian architecture!!!!!

WESTERN BUILDING DESIGN:

Noblese' Court
  • Georgian: This is a massive, castle-like structure with two gates.
  • South European: Is based off Chambord Palace?

https://img.jakpost.net/c/2020/06/07/2020_06_07_97127_1591517389._large.jpg

State House

State Houses do not have a symmetrical profile. do what thou wilt.

  • South european: Probably a variation of the Uffizi.
  • Georgian: just recycle the old Senate from Rise of the Moderns.

OTHER STUFF: - Split up and archive our xml files on Steam. - Audit and catalogue all information for our tax returns and company business. Make new XML files as reference cards.

VERRIX, MEGA, SYNC

EDIT: Stuff is finally coming in. We are also expanding the rectifications to include also ships.

HOWEVER, to market all these, a market render, as well as some big-ticket items, will need to be crafted. I suppose, we will have to go and build said star fort. And maybe a modern docck setting.

For Verrix: 1. Upliad black and white assets in 2d format to Verrix. As for small items, make sure that you post only a 5-icon sample. Use the same page. 2. Siege Machines - make English, then Chinese, then Tamil. Use Sync. 3. Houses - do not forget these.

  • Dhruvagc has confirmed that MEga is filtered in India and China.
  • Only alternative is to prepare a 2ndary Sync folder.

So now:

  1. Verrix - pCloud
  2. RoN-based stuff - Google Drive (no need to have the Chinese steal our mods)
  • BUILDINGS, repackage into a single folder.
  • Siege Machines - repackage into a single folder.

ALERT - Stephanie wants as many Chinese units from Rise of Kings converted and sent to her.....foir STL printing.



  • Sukharev Tower for Southeastern Dragon is absent.
  • BRass elephant, Leipzig Memorial, Yiheyuan required (but we may simply just opt to put Hong's Temple of Heaven in until later)

Age of Darkness:

  • Wall Street - just take over the Stock Exchange from Rise of Napoloen
  • Pantehon is still WIP.
  • Lubkyanka, not done - use Hercules Victor as the base.
  • Heysel Pav is not coded in.

Once these buildings are finished, only defensive buildings need to be inserted into Age of Darkness.

  • A LOT of defensive structures are not done.
  • We have Xenonauts UFOs but they are not ready for use.
Prioritise this mod when working for WTQC. We need the buildings as we go.

Things to do for AWT:

We need to ensure that Age of Darkness is working. Once this is so, we will then switch the tech files over to A Wrong Turn, and begin adding human upgrade units, beginning with the Fury, the Saracen, as well as the Hyperion and possibly the Wolf. Proiroties:

  • Then, concentrate on 5 buildings for Age of Darkness (5)
  • Then finish off A Wrong Turn alien ships (roungly about 12).

Other stuff outstanding:

  • Soviets need a new wonder - the Pantheon. THAT FILE IS NOT DONE.
  • Chinese, Arabs, Westerners all need a new national memorial complex. (3)
  • Wait for all other wonders to be finished before you make your moive.

14/10 update

Tax, astrology and Dropbox need prioritising. Do this before the end of the month.

  • RKC - some changes but not prepared for adwall.
  • MOD1, MOD2 - not prepped for adwall.
  • Project 666: missing monuments, not ready for adwall.
  • KC2: monuments done but not fully implemented.
  • WBI2: new buildings added byt not fully checked.

Wiki - Kings & Conquerors, New World Empires, Rise of the Moderns need wiki updates.

Verrix

I want more stuff:

  • Barrels and pots, Mycenaean.
  • Larnaces

Price of Aztec set is to be reduced permanently to $USD9.25. Indian set is to be set at USD 18.40.

Rise of Kings, Swords of the Prophets need to be converted over to Gold. Plguins done.

Deadline: 11 July 2021.

Wildermyth - we need 100 USD. Let us combine our ships with our houses, our goods and our whatnot. Make some new sutff. Insert it in along with the others.

So what is going up on itch.io?

  • FIRST, Riuse of the Barbarians, Swords of the Prophets, RKC, need attention.
    • Barbs nbeeds the most attention. Need to redirect people to our new site.
  • NEXT, i8tch.io needs new stuff. Collect all our guns, put in 2 barrels, 2 bottles, 2 chests (opeanable of course) and then dump them in with the others. I also want cannonballs - one of stone, the other of metal.

Elsewhere (Wildermyth)

We played Wildermyth for 2 days nonstop, what did we find?

It was fun because....

  • Levelling up heroes and passing them to Legacy felt rewarding after having beaten the game (keep this as a reward for beating the Xi Wangmu shaman test).
  • Story and dialogue choices, being procedurally generated and randomly calculated, were interesting.
  • Being able to choose between aproaches to battles made games fun and fresh.
  • So did random events too. Not fun, but they helped to flesh the story out a bit but they often didn't feel important enough (why?)
  • HAving multiple endings helped remove the monotony of campaigns.

But what did I not like about Wildermyth?

  • The side quest / Opportunity system was a mixed bag of nuts. Some quests were good, but others felt too repetitive.
  • The4 eploration syste,m felt it could use some work, the interface was clunky and you never could tell where you were going. I messed up orders as a result of this.
  • Procedural generation can make it confusing for someone to take stock. But I suppose, Wildermyth is not a game meant for speed running.

What can we do with this for game design?

  • Only Zhang Qian's original campaign - get ensdlaved by Xiongnu, escape, then visit the Kushans to hear them say no wwar but yes to trading horses - should be linear.
  • For levels like India and Tibet, it should be as non-linear as possible. Hmmm.

OUR VERDICT: A LOT of work is going to be required to get things done.

And mods?

  • Wraith, Occultist, Plague Healer, Relic Hunter armour for mages. These are all based on Darkest Dungeon (and its mods) and are meant to be an adjunct to Battlemage Pack.
    • Occultist - uses pajamas
    • Plague Healer - uses researcher vest, ability to poison.
    • Relic Hunter - uses adept robe, find more items.
    • Wraith? replaces one of Stanfreed's Mage robes.

And warrior armour?

  • Persian line: Galdoran Robes, Galdoran Armour, Athanatoi Panoply - re'utilises Stanfreed's robes for women but men get a different outfit.
  • Light Corset, ORnate Cuirass, Heroic Armour - stereotypical bustier/chainkini for women.

User blog of 4/10/21

  • Fix Stephanie and Arupriya's astrological data - not done

NEW DIRECTIVE:

  • Prepare the new site for Verrix, to receive Chinese and Western partners.

SUGGESTION: Build enviroenments using items from Verrix, then upload the enviroenment to CGTrader. Don't care. It will sell itself.

WTQC

  • Main Menu,
    • Play game (goes into another menu, with the option of returning back to the first)
    • Exit (kills the program)

NPCs - Helen Foster Snow, Edgar Snow.,

What's the status of China after the Boxer Rebellion?

Most Chinese cities in the south survived the war. But the north and the west were devastated.

But what abou8t Bronze Age, Marble Age?

  • Bronze Age is probably best used for SeiHek.
    • Techs are replaced by buildings.
  • And Marble Age?
    • Marble Age has a more sophisticated form of diplomacy and trade. This system should be considered for WTQC.

Mikhail suggested HOMM style controls. We should listen to himm since we tried the game last night, and I can see the appeal of HOMM's multitype unit recruitment.

MUSIC

Needs to be redone. Since we want Johor, Penang, Singapore and KL to have their own distinctive styles we need to do the following:

  • Find accordion / bandoneon music and tear it apart into smaller extracts.
  • Find Afghan music for violin and other instruments, tear into smaller random extracts.
  • Find gamelan / hang drum music on youTube, tear it into smaller random extracts.

/Greenfield

For new games

/Starbound

  • Spacer smugglers should also be given Offworlders, don't forget to have the merchant speech mixed in with Novakid dialogue.
    • More retro items should be based on Outer Worlds content (heh, heh)

BUT DUNGEONS, DUNGEONS and more DUNGEONS are still outstanding......

SWM

Armour outstanding.

  • Wookiee armour not done, Sith armour not done
  • Check all cosmetic armour to see if we can mix and match as much stuff to get the sort of Sith armour we want.
  • What about AAT as a slow assault vehicle?
    • Have porgs as a pet for Aqualish?
  • Star War races have missing descriptions.
  • PEople asked for a T21 blaster.

Building schedule:

  • Mos Eisley minibar: colonytags: booze, mechanical, crafting, swrace
    • Mk 1: Consists of carbonite tables attached together, serves only a few types of alcohol. This is purchased from the Star Wars bazaar terminal of course:
    • Mk 2: Serves any and all SWM drinks and other things besides. Upgraded version, but is larger, more vertical and more display catching.
  • VApor farming: colonytags: farm, mechanical, crafting, swrace
    • Mk I
    • Mk II: larger water yield, and can ocassionaly serve mushrooms.

Catalyzer

What about ships?

  • Ningen ship is done - but we will be re-using some of the content to create Mantizi ships.
  • Nightar ship is being built as a series of vimanas.
  • Mephetor character craeted to support our work.

Furniture packs requires us integrating Castlevania into this mod somehow.

Vehicles?

  • Primitive balloon, aerostat for CCCCC.
  • AAT for Starbound Awakens.

Outstanding bugs

  • Shop shelving not properly aligned - background anchor, top platform block. Check.
  • Kalbians: not done for a long time, need to be redone.
    • find all Castelevania stone furniture and have them tagged for Kalbian spawning.

Buildpacks

  • Mantizi
  • Nightar
  • Crystal glass?
  • Hylotl?
  • Steampounk/steamspring?
  • Build new upgrade for the Refinery.
  • Refinery converts stuff into mech fuel.
  • Look at the Alchemical Reactions mod and expand it.
  • For instance, a new technique to turn seeds into oil.
  • Seeds in refinery => Vegetable Oil (new material)
  • Oil + Charis Powder in Tonic Mixer = Oil.
  • 3 titanium => Tritanium: Tritanium Trident, Tritanium Trousers, Tritanium Truncheon, Tritanium Trilby, Tritanium Trench Gun.
  • 5 Plasteel => Polysteel: Polysteel Pectoral, Polysteel Pavise, Polysteel Pistol
  • Furnace level 2 recipe: heated polysteel, heated tritanium.
  • Forge recipe: polysteel and tritanium parts to build the...

Phox city design

  • Governor's estate: some palatial buildings, pro-Plutarchy but otherwise Phox governors have autonomy
    • Cafe, antiques dealer, chef
  • Industrial village
    • Steampunk phox, general merchants.


All of these should utilise the Castlevania mod

Mask recipes

  • 8th Dr Who helmet is a helmet with a brain.
  • The 8th mask can be created, using a Forge.

New Starbases

User blog of 4/7/17

Questions still remain to be asked deespite having gone through Panda3d again and again.

  • How do I build a GUI?
  • What are the triggers for making stuff clickable and moveable?
  • What abotu setting up counters?
  • Can I even escape this house, this country, and most of all, my parents too?

I am afraid that I am nowhere closer to my goals. Velvetclaw (talk) 07:44, 4 July 2017 (UTC)

Business considerations

In the wake of potential financial difficulties, we must consider the following:

  • Nanomat's idea is too unmarketable, except perhaps as a non-RTS. And should be scrapped.
  • Rise of Kings and Powers of the Crown should be developed concurrently, with Powers of the Crown being the freebie.
  • Parhelion should be developed as a freebie.
  • The mechanics of all three projects should run simultaneously.