Sei-Hek/Endings

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Endings

The game ends once ...

  • You can convince the Yuezhi to declare war on the Xiongnu (at least around a thousand Food, a thousand Men, all starting characters are still alive, and you have strong martial skill)
  • you personally attain a sufficiently high level of Lore, and personally make it home to China (1st ending), OR
  • You can sacrifice all your team members, who are sufficiently levelled in Lore, along with a lot of Tribute, Food and Manpower. They will be sent back across the Steppes to return back to China (2nd ending).
This second ending requires you to maintain control of your city for at least 4 years before you can declare a victory.


  • What endings are there?

CONQUEST

The Yuezhi march out against the Xiongnu, and win.

  • Either the Xiongnu lose, and the Yuezhi then become the greatest empire in all the world OR
  • The Yuezhi are driven back, and history takes its course — the war with Xiongnu continues unabated.

SHAMAN ENDING

  • Form a new religion and become the new priest-king of Zhangzhung, uniting the nation under one single person - you follow the path of Tonpa Shenrab. OR
  • Ascend through a challenging choice of different trials to become a saint. The game ends when you end the quest but does not explain what or how other than you become worshipped as a god. OR
  • You take control of the Heavenly Mother cult, triggering your emergency as the priest-king of Zhangzhung (same as TPSR).

Your character, a Shaman, gains immensely incisive insights into the nature of the world, becoming a skilled sorceress of great repute. Centuries later, peoples all across China and Tibet worship you as a saint if not a god.

EXPLORATION

This needs a high level of Lore on your part, or two Party members with a combined Lore skill sufficient to allow for the train home, as well as control of all of Bactria.

  • Returning to China, you resume your old job. You are eventually sent out on more expeditions and men, returning only in old age to finally retire with an Imperial title. OR
  • As a Kushan subject, you send back party members.

The amount of stats you bring back will determine whether you are shunned and forgotten, or celebrated by all and sundry with praise for centuries. If you send back your pet horses, the Chinese empire will become so strong, that the Empire eventually conquers the Central Asia, and eventually links up with Parthia.

Lore and Manpower

In order to return back to China, you need a Lore score of at least 50 (max rank). Failing that you can always instead send back two characters, whose lore score when totalled together, will add up to 88, then send them back with at least 1,000 Manpower and 5,000 food

DEATH

  • Dying on the road with no spouse or heir results in you being forgotten
  • Dying as the ruler of a tribe or a city has different results
    • Your spouse/longest-living character becomes a powerful new ruler or
    • Your spouse/longest living character becomes a powerful new warlord, or
    • Your spouse/longest-living character is felled by an enemy conspiracy.
  • Losing Ganfu before having cleared the Xiongnu trials results in you having to call off your mission. On your way back, you and your party die:
    • "With the death of Ganfu, you realise you cannot hope to continue your mission and so, you and your party decide to attempt to return home.
    • High tribute: Word of the riches that you carry soon spreads across the land, and robbers ambush your party. You fight back, but are soon overwhelmed, caught by enemies acquainted with the lay of the land, and who make good use of it against you.
    • High manpower or Food: Bravely you travel on, but your party starts to question your leadershiup. One night, you are murdered in your sleep by your closest party members, who then take control of the remains of your expedition.
      • High Food: Eventually they part ways. A few lucky party members become wealthy as smugglers, but most of your murderers are soon slain or enslaved by foreigners.
      • High manpower: Emboldened by their vast numbers, your party attempts to establish a bandit kingdom in the wilderness. The attempt, alas, is short-lived - the Han emperor, now incensed sends troops: those who survive his martial wrath are executed by slow slicing, their families and relatives back home doomed to die.
    • "And so you and your entire party perish, doomed to extinction and historic oblivion."

More endings?

  • Greeks - Greek culture continues to flourish (historic) or leaderless, city rises against city, and they are eventually destroyed by the Indians.
  • Kushans - Kushans either survive and form an empire, or they are forced deeper into Central Asia, where they impinge on the Scythians.
  • Scythians - united Scythia remains a major power for centuries. Eventually, the Scythian hordes become sufficiently powerful as to overrun the Parthians, eventually setting up a new dynasty in the Middle East.
  • Qiang and Zhangzhung - they are either destroyed, or Sinicised.
  • Wusun - |Either the Wusun bend the knee to the Kushans (ahistorical) or they become allies of the Han (historical)
  • Xiongnu - the Xiongnu either survive (historic) or are defeated and forced to accept Kushan rule.

The fate of each of these cultures is revealed only as long as you have made contact with them, and have not reinforced China with the heavenly horse breed. If the Heavenly Horse breed is sent back to China, there is no revelation, only a footnote that Han now rules an ever more vast empire.