The Bund: Tycoons of China/Resources

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Merchandise

Industries:

  • Utilities: Requires Steel, Merchandise
  • Catering, Mining, Timber: requires Food ????????
  • Light Industry: Requires Timber

Contraband

Black market industries:

Very lucrative, but can lower your reputation especially if discovered by others. If a rival has been appointed as Police Commissioner for any of the Governments in the vicinity, you are toast - they can launch a war on you with impunity.


Black markett industries cost almost nothing in inputs, but they will consume the city's Stability, eventually resulting in unrest and revolution.

Trading system

You can engineer an exhcange of resources by sending a worker to collect and transfer resources from a facility owned by an NPC in the same way you can launch expeditions in Egypt: Old Kingdom. Each expedition takes 8 turns to complete.

Food

Granary produces food.

Metal

Produced by Foundry

Wealth

Usual economics class here: the more suppliers there are, the less lucrative something becomes. Each mission that you partake changes demand elasticity.

Merchandise

Divided according to Starsector: Luxury goods, Domestic Goods.

Renown

Influence - can be used to purchase posts, start revolutions, as well as buy certain units - military units especially. Build religious sites, cultural buildings, or sponsor festivals to increase your influence. Faster renown gain = More resarch points

Influence also has a quest effect!

Research points

Obtained over time, as a function of your overall production. More techs = more research points (see xls file)

Heat

More like an anti-resources, increases whenever you commit crimes.

Workers

Workers do all the work in your society, and are also required to conduct trade with other factions, either by selling your produce to them, or by purchasing stuff from them.

Trade

Trade is the main way you will get resources you do not have already. Western governments produce finished goods, but raw goods can be obtained from trading with the many clans that are present in the cities. Some, like the Fang family, specialise in selling Food or Contraband. Others such as the Gu and Ye families may produce Timber.

In addition to price and demand there is a hidden mechanic that determines how the city is progressing:

  • Timber - Buildings will gradually become cheaper.
  • Food - Lowers worker upkeep and city sanitation. The more food is being produced, the more events appear that allow you to reduce your worker upkeep.
  • Metal - metal reduces the upgrade costs of buildings. Produce enough of it and you will find cost is reduced to almost 10%.
  • Wealth - Increases price of merchandise, but also makes inter-gang diplomacy e3asier.
  • Consumer Goods - increases city wealth, but reduces inter-gang diplomacy
  • Luxury Goods - increaes city wealth but raises contraband price.
  • Military goods - if the amounts are high, but squalour is high, it will increase unrest.

All of these take place more often, with popups, but there is one exception:


  • Contraband - increases unrest, squalour but is very valuable. REduces inter-gang diplomacy/


Only renown has no effect.