Sei-Hek/City and camp management

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Camp management

  • Tribute. Consists of items considered of worth - raw materials and such. Exchange tribute with NPCs for additional items.
  • Food. A vital resource. your characters will lose food. Units that are damaged will consume food until they are healed. No food means no natural healing after battles. You can use medicine to ensure that your damaged characters won't consume food when healing.
  • Manpower/Population - the "peasant/army" stat from pre-Egypt games - is needed to revive your characters when they die. A certain ratio of men are consumed, if your characters are defeated in battle and you wish to revive them, else they stay disbanded and dead. However your main character should not die, otherwise, you will lose the game. Cavalry characters are unique in that they will consume manpower as they go.

When travelling, you will start to lose food. Certain skills, perks and stat levels reduce this chance of losing food, but once food begins to be lost, then you will start losing manpower. Heavenly horses are unique, in that they are a special sort of "trade good" that will decrease your food and manpower as they travel across Asia.

The drain on food and such is continuous if you are moving.

City management

At some point in the game, you will need to manage your bases. This evokes a Prehistoric / Bronze Age (talk to Mike of CV plss) game where you're fighting for your life.

  • Your nation does not generate culture, instead, it now generates Tribute. Tribute is used to build buildings - the equivalent of techs in Prehistoric.
  • If your city is attacked, your forces will be used primarily to defend. You can choose the limit on your losses before you have to concede defeat. Failure to defend results in your loss of a tribe or a city. Tribute can be paid, either to the Xiongnu, or to the Yuezhi, to lower the chance of attacks by rival tribes. Characters can be enslaved and made into hostages, who must then be rescued.
  • Cities and tribes cannot be taken the same way there were in Predynastic. You must personally lead your characters to storm the enemy city. If they are felled in battle, you can use your defensive strength to "resurrect" any characters killed during the storming (including yours), but only if you were successful. Think of the Manpower/Army as the "1UP" required to keep playing.
    • A tribe eliminated this way will add to your food or military strength. Cities when subdued will give you instead food or tribute, depending on which you choose - the growth in Population depends on . Pick your bonuses carefully!
    • If you lose the any storming battles, you lose the game.

This is not exhaustive. Because this is just a LOI/SOI, it may not be implemented. In fact, it might never be produced at all to begin with.

  • The first instance of city management appears when you are enslaved by the Xiongnu. You will have to squeeze tribute and work for the Chanyu, or otherwise be prepared to be massacred. The only way to be allowed to escape is either by negotiating with different people to arrange for your escape, or by learning the lay of the land to aid your escape, or to obtain a retinue (military strength of certain size) so that you can then convince the Chanyu to let you go to the west.
  • Before then, you face a continuous drain of food, and possibly manpower, while in China. Banditry, village disputes and so forth are all rife where you go, but also have many rewards - items, characters, experience, stats/res and so forth.
    • Talk to characters and level up your character, with or without a wife, in order to prepare a proper means of escape (is dangerous as you might not be prepared sufficiently to escape) OR
    • Find out how to charm and suborn the different tribes on the map, so that the amount of soldiers required to force the Chanyu's hand is sufficiently low as to allow you to leave (allows you to keep your characters)
This mode has only a few buildings, compared to the 2nd version.
  • In Bactria, you can simply just, with enough trickery and deceit, set yourself up as the ruler of a Greek city. The city will then allow you a vast store of resources and such in order to allow you access to more stuff - better heroes, more money (which can be used to buy supplies), being able to create items for free, and so forth.
    • Tribute and Army stats can be used to increase the chances of escaping bad situations while travelling.
    • These are necessary, if you want to visit other places without dying, ie Rma (Tibet) or possibly even Iran.

City management

City management resembles Bronze Age. You already have a Palace district, wharves, and villages, dedicated to either farming, herding or mining. Upgrade the areas with facilities, such as courthouses, shrines, bathhouses, gatehouses, canals, etc to get more benefits - either tribute, rations, or soldiers. Temple districts produce renown and research points to unlock new recipes, while other facilities like the barracks or the smithy help to train your characters.

Each and every city in Bactria is managed by an Archon, who pools all the resources produced by the city. If you wish to withdraw or deposit Food, Tribute or Manpower into the city, it is the Archon who does it for you.

In the Camp management for the Xiongnu, it is the Xiongnu renegade Ganfu who helps you out. If you cannot revive Ganfu or you lose him, you eventually get a bad ending.

Infrastructure

Tribute is generated from the temple/market grounds and is used to purchase infrastructure.

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Only cities in Bactria can be accessed in this manner.

  • 1st LEFT COLUMN: Fishing jetty, Wharf, Boathouse (Only available of the city in question was next to a lake).
  • 2nd LEFT: Sheep pasture, Cow pasture, Vets? Selective breeding?
  • 3rd LEFT: Cultivationfield1, Cultivationfield2, Dykes, Irrigation, Bakeries, Markets, Courthouses,
  • 4th: Housing, Crafts Quarters, Blacksmiths, Mining Shafts, ARsenals, Barracks, Brickmakers, Corrals
  • 5th: Shrines, Temples, Abbeys,

Managing the Xiongnu does not provide any of these buildings. You can either assign shepherds or gatherers, or hold your men in reserve.

Hunnic villages

These contain at least either just an enclosure, or the following:

  • Village + Corral,
  • Village + Corral + Market
  • Village + Corral + Mine
  • Village + Corram + Riverbank

There is a very crude system of infrastructure in place here.

Greek cities

The biggest can contain the following:

  • Village + Corral + Market + Mine + Riverbank + Farm

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